Whenever a major awards ceremony approaches, one notices a clamor to include fresh award types to honor unsung work and satisfy the hearts of followers who have specialized interests.
A fellow writer made the case for a horror game category. It would be amazing. Equally deserving are strategy board titles, which is a passionate advocate's mission. However, I must insist for pushing forward since similar to single-minded supporters, I have a cast-iron argument supporting my request remains most pressing above others. The demand is this: It's essential to create a classification for brain-teasing titles.
Categorizing Game Types
Organizing artistic expressions defies precise measurement; opinions vary greatly, and typically start arguments concluding with vague boundaries. There’s a reason film award organizations don’t do it. But it is an unavoidable compromise in the world of gaming, showing incredible range it's challenging to consider them one unified medium.
To recognize the complete range of gaming accomplishments to be recognized, and for games of all stripes to compete fairly, classification by type becomes crucial.
Existing Game Classification System
Prominent interactive entertainment events presently include award types recognizing Action-oriented games, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, and Sports/Racing games. Between them, these six categories effectively encompass many game types, allowing placement accommodating various experiences.
This doesn't apply to brain-teasing titles. There’s simply nowhere to put them. Think about these this year’s best games, showing diverse approaches: structural challenges of one title, fast-paced pattern recognition in a different title, and the sweetly sociological logic puzzles in another game. Where could they possibly go within current classifications? Unfortunately, nowhere.
Recognition Challenges
There are dozens excellent brain-teasers launched regularly without proper recognition in entertainment awards, unless they happen to qualify classification types such as Mobile Game, Virtual reality experiences, or the extremely competitive small studio competitions.
- One classic puzzle game received no recognition for anything during that awards season
- A different innovative game was excluded during that ceremony
- Well-received sorting experience was overlooked in 2021
- Limited numbers of brain-teasers barely qualified for niche award types
Importance of Logic Titles
Frequently they represent small games, however the design of the puzzle game carries substantial weight. Well-known matching games rank among most engaged experiences globally and have been for an extended period.
The legendary block-stacking game challenges popular creative games for the title of most purchased experience; it’s also in the running for best game of all time. Logic titles represent cornerstones within interactive entertainment, and they are in conversation with almost every other genre.
Proposal and Rationale
Brain-teasers wouldn't encounter this problem. One could readily select five nominees engaging, different, qualified experiences each ceremony simply — actually, with challenge, because you’d have to leave many worthy titles.
And to reiterate, these represent titles that otherwise have no home in important events. Puzzle game makers are working at the demanding boundary of video game design, creating some of the purest expressions of gaming itself. Comparable to cinema stunt performers, they deserve recognition. Let’s not keep them waiting generations.